Tags: Star Citizen, Space, MMO,

Star Citizen Features

Written by Super User. Posted in Star Citizen

  • combat


    A FULL-FEATURED PHYSICS SIMULATION MEANS THAT COMBAT CAN BE AS COMPLEX AS THE PILOT’S INVOLVED DESIRE. Push the limit and avoid g-forces during combat, or switch off IFCS and maneuver with six degrees of freedom like a real spacecraft. Manage your shields, energy signature, thrusters, armaments and dozens of other ship systems!
  • combat


    VISCERAL SPACEFLIGHT MEANS EXPLORATION CAN BE A TRUE CHALLENGE. Navigate treacherous jump points, fly through derelict hulls, dodge massive asteroids, slip undetected through nebulae, face off against unidentified aliens and more. Being the first to chart new regions of the galaxy means being the first to deal with the unknown!
  • combat


    STAR CITIZEN DOESN’T JUST SIMULATE THE SHIPS, IT SIMULATES THE CARGO. Individual spacecraft components have their performance impacted directly by the cargo you choose to carry. Race at top speed to transport documents or max out your thrusters with a load of scrap. Every player’s ship will have its own unique configuration, so there will never be a ‘standard’ encounter!
  • combat


    We’ve worked hard on making sure Star Citizen’s flight model stands apart from everything that has come before. Ship performance is calculated dynamically based on dozens of physical variables and the ability of your maneuvering jets to deliver thrust towards a requested vector. Every single ship customization impacts how your ship flies!
  • combat


    Every one of Star Citizen’s spacecraft features a comprehensive fly-by-wire system that allows even novice pilots the ability to get into the action. While IFCS is active, your ship will respond in a natural manner familiar to most flight sim pilots.
  • combat


    You aren’t flying an airplane! Switch to any number of alternate flight modes to maneuver like a true spacecraft: reverse thrusters to stop dead in space, strafe in any direction… even disable IFCS altogether for complete 6DoF control over your ship.
  • combat


    Star Citizen doesn’t just simulate the spacecraft, it also simulates the person inside it. It’s easy to push your machine to the limit… just make sure your pilot can take the maneuvers! Playing fast and loose with the joystick can get you an advantage in combat… but if you push too hard, you’re liable to black out, sustain permanent injury or worse.

Star Citizen: Welcome to the First-Person Universe

Written by Super User. Posted in Star Citizen

An unprecedented chance to live your own deep space adventure! Star Citizen places you in the middle of a living, breathing science fiction universe populated with friends, enemies and the unknown. You decide how to make your way in the galaxy, whether you’re a simple merchant trader, a fearsome pirate or a badass mercenary… and anything in-between. In Star Citizen, you control your destiny as you inhabit a world with an unparalleled level of immersion.


Choose your ship, choose your profession and choose your allies! Whether you’re searching for the perfect thruster upgrade for your Hornet or smuggling ancient alien artifacts across the Xi’An border, every choice impacts how Star Citizen’s world reacts to you. Play the character you’ve always dreamed of being and build YOUR place in the galaxy!

Star Citizen - Overview from Roberts Space Industries on Vimeo.

It’s your world! Reserve your own corner of Star Citizen by backing to support the game during development. You’ll start off with your own Hangar and starship, along with everything you need to begin a career that could change the fate of the galaxy!

Star Citizen features a fully realized death mechanic, giving exceptional weight to your choices. It’s a world where taking an additional risk might mean a windfall of credits… or your lifeless corpse orbiting an asteroid.

Every Star Citizen trailer features 100% in-engine content using actual game assets. Our aim is to show you the game we’re building, not to stun you with pre-rendered cutscenes. But with the attention to detail we’re putting into Star Citizen’s world, you’re forgiven if the two seem like one and the same!